Spring 2006 >
  1. Major Studio II: Interactivity
  2. | Collab. Mr. Resistor
  3. | Narrative and Dynamic Systems
  4. | Intro to 3D Modeling/Motion
  5. | Imagined Realms: Game Communities in MMOs

Interactivity is a concept fundamental to the design and conception of any form of dynamic system, from games, to websites and social technologies, to "smart objects" and wearable interfaces. Systems that respond to a user"s choices rely both on technological innovation and on the design of meaningful interaction.

Prof. Scott Patterson - MR 6-9PM

Midterm Prototype Presentation

Midterm Prototype Presentation

Major Studio Interactive was mostly work towards a sole final project. This presentation shows some of the research that resulted in my eventual final.

  1. Midterm Prototype Presentation

Final Project: Cryptogenesis

Final Project: Cryptogenesis

"Cryptogenesis" its a computation experiment that uses a sound activated user interaction to create a visual interpretation of the the ever pervasive archetype of a sound-generated cosmogenesis.

  1. Final Project Site

Field Guide: SPOC kit

Field Guide: SPOC kit

Spocs are short for Sub - Pedestrian Outsole Corpuscules, but this is the vulgar term for a phenomenon known to the scientific community as subpedes adhaerores vulgaris; the term is not to be confused with either Sydney Paralympic Organising Committee, Single Point Of Contact insurance, or Sexual Professionals of Canada. For by a spoc, we refer to any object that sticks in the bottom of the outso

  1. Field Guide Prototype Page

Superstar Assignment: Jan Svankmajer

Superstar Assignment: Jan Svankmajer

Week 2: I didn't really had a 'superstar' for this project, so I picked someone, whose work within the film domain, I'm both aesthetically and conceptually attracted to.

  1. Superstar: Jan Svankmajer