concept methodology prototypes author resources
 

I believe that in the indeterminacy of drawing, the contingent way that images arrive in the work, lies some kind of model of how we live our lives. The activity of drawing is a way of trying to understand who we are and how we operate in the world.

– William Kentridge
 

 

 

This project is about drawing and drawing’s relationship to thought process, memory and recollection. I am trying to incorporate time into drawing and capture the process of creation as it happens by supplementing traditional drawing techniques with new media tools. The result is an amalgamation of process-based art, drawing and video that illustrates my thought and creative process, creating a metaphor for associative memory and recollection.

 

Memory as a subject matter implies an element of time by definition. I am interested in memory and time because they are qualities inherent in all human life, yet to all they mean slightly different things. Drawing is an excellent medium to explore this subject, as drawings are undoubtedly influenced by and made up of memories, be them visual, emotional or rational memories, or a combination of all. It is also the quickest and most immediate way to record thoughts visually. “Drawing has a primal and elemental character: it enjoys a mythic status as the earliest and most immediate form of image making. There is no waiting for the paint to dry. It is also something that all artists do, regardless of their primary medium for expression.” (Dexter, 8).

Process Art is an important influence in my work it is one of the movements in art where the drawings feel more direct and unmediated, directly relating themselves to the artist’s thought process. Artists that from this period that inspired me the most are William Anastasi, Robert Morris and Bruce Nauman. Their work has one very important thing in common: directness. During that period in the 1960s, "The notion of what constituted a complete work was complicated by the beginning and end being collapsed into an act, the critical mass of which contained a work. The act itself was disctictly not performative but an extension of the work in the studio" (Butler, 86).

The creation of these records, either by video or animation, and the layering of the records of the multiple drawings is where the technology is incorporated into the drawing process.