Interaction: Core Studio
This course is an intensive project-based studio, focusing of the principles and elements of interactive and online media. Students will produce projects with increasing complexity, focusing on historic precedents, information architecture, media integration and future developments. Emphasis is on a critical awareness of new technologies, an articulated design process, creative engagement with the medium and principles of user experience.
- Instructor: Professor David Carroll
A direct link to my Interaction Core Studio Blog
UNIT 1: Human-to-Human
Assignment 1: Persuasion
- Media: Interaction situated in a public space
- Objective: Persuade an individual to perform a verifiable action
- Constraint: Create a high-impact signage to motivate a target behavior
- Outcome: Photo or video documentation of user interactions
For this project our group (Jun Yoo, Pam Mendoza, Rachael Green & Woon Hee Choi) tried to influence people in the Eugene Lang courtyard to modify their normal behavior. We used a sign which read "This door is locked" to manipulate our target subjects as they walked through a doorway to use the door opposite of that which they would normally use (i.e. if they were inclined to use the door on the right side, we wanted to get them to use the door on the left side instead).
Assignment 2: Intervention
- Media: Interaction in an online space
- Objective: Design a provocation online that attempts to meaningfully reframe a topic or issue
- Constraint: You only have 1 week to generate documented results
- Outcome: Screenshots or video of the interactions between users
I "believe" 18 yr olds shouldn't vote, because they don't care. READ MORE PART 1
Okay, maybe they do care. READ MORE PART 2
Assignment 3: Simulation
- Media: Small group interaction
- Objective: Design a game-like interaction that uses role-play to simulate a machine process
- Constraint: You only have 1 minute to teach your players how to play
- Outcome: In-class testing will evaluate design
UNIT 2: Human-to-Computer
Assignment 1: iPhone App
- Media: Mobile Locative Touchscreen
- Objective: Design an original iPhone App in mockup or prototype form
- Constraint: Use the standard iPhone OS vernacular wherever possible
Follow up on my iPhone application zerodollars progress: