<?xml version="1.0" encoding="utf-8"?>
<feed version="0.3" xmlns="http://purl.org/atom/ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xml:lang="en">
<title>HIT ME!</title>
<link rel="alternate" type="text/html" href="http://a.parsons.edu/~kaho/hitme/blog/" />
<modified>2006-01-27T10:20:10Z</modified>
<tagline></tagline>
<id>tag:a.parsons.edu,2006:/~kaho/hitme/blog/10</id>
<generator url="http://www.movabletype.org/" version="3.0D">Movable Type</generator>
<copyright>Copyright (c) 2005, kaho</copyright>
<entry>
<title>Hiatus</title>
<link rel="alternate" type="text/html" href="http://a.parsons.edu/~kaho/hitme/blog/archives/2005/11/hiatus.html" />
<modified>2006-01-27T10:20:10Z</modified>
<issued>2005-11-27T10:15:21Z</issued>
<id>tag:a.parsons.edu,2005:/~kaho/hitme/blog/10.159</id>
<created>2005-11-27T10:15:21Z</created>
<summary type="text/plain">I sadly need to take a break on this project while I develop Discreet Interfaces. Hopefully I can return to it in the new year....</summary>
<author>
<name>kaho</name>

<email>kaho@parsons.edu</email>
</author>
<dc:subject>General</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://a.parsons.edu/~kaho/hitme/blog/">
<![CDATA[<p>I sadly need to take a break on this project while I develop Discreet Interfaces. Hopefully I can return to it in the new year. </p>]]>

</content>
</entry>
<entry>
<title>Some key points (on-going list)</title>
<link rel="alternate" type="text/html" href="http://a.parsons.edu/~kaho/hitme/blog/archives/2005/08/some_key_points.html" />
<modified>2005-08-17T11:41:11Z</modified>
<issued>2005-08-17T11:14:44Z</issued>
<id>tag:a.parsons.edu,2005:/~kaho/hitme/blog/10.158</id>
<created>2005-08-17T11:14:44Z</created>
<summary type="text/plain">I have been thinking about the context of Hit Me! and the various concepts it addresses. Certainly I am missing stuff, but this is a start. 1. Metagame/social context 2. Emergent behavior 3. Alternative gaming controls 4. Performace/ritual 5. Spectator...</summary>
<author>
<name>kaho</name>

<email>kaho@parsons.edu</email>
</author>
<dc:subject>General</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://a.parsons.edu/~kaho/hitme/blog/">
<![CDATA[<p>I have been thinking about the context of Hit Me! and the various concepts it addresses. Certainly I am missing stuff, but this is a start. <br />
1. Metagame/social context<br />
2. Emergent behavior<br />
3. Alternative gaming controls<br />
4. Performace/ritual<br />
5. Spectator sport through tournament structure<br />
6. Technology as a tool to promote social/physical interaction<br />
7. Technology as a tool to pormote physical activity<br />
8. Utlizes both virtual and physical worlds (digital and real worlds)<br />
9. Wireless technology/RF<br />
10. Wearable technology<br />
11. Low-budget game<br />
12. Hacked commercial electronics<br />
13. Urban game</p>]]>

</content>
</entry>
<entry>
<title>C++ Interface</title>
<link rel="alternate" type="text/html" href="http://a.parsons.edu/~kaho/hitme/blog/archives/2005/08/c_interface.html" />
<modified>2005-08-14T14:52:32Z</modified>
<issued>2005-08-14T14:41:55Z</issued>
<id>tag:a.parsons.edu,2005:/~kaho/hitme/blog/10.157</id>
<created>2005-08-14T14:41:55Z</created>
<summary type="text/plain">I have been slowly trying out possible ways to incorporate an interface written in C++. The game would be more stable, reliable and controllable in C++ than Director. No camera switching problems, less lag time and no more figuring out...</summary>
<author>
<name>kaho</name>

<email>kaho@parsons.edu</email>
</author>
<dc:subject>Software Issues</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://a.parsons.edu/~kaho/hitme/blog/">
<![CDATA[<p>I have been slowly trying out possible ways to incorporate an interface written in C++. The game would be more stable, reliable and controllable in C++ than Director. No camera switching problems, less lag time and no more figuring out the limitations of communication between Flash swfs and Director. I could set up a admin interface which could change the type of game being played on the spot. Playtesting could be more flexible with various modifications made on the fly. This is going to be a challenging step up for me, but I think the current set up has reached it limit. </p>]]>

</content>
</entry>
<entry>
<title>RULE SET:</title>
<link rel="alternate" type="text/html" href="http://a.parsons.edu/~kaho/hitme/blog/archives/2005/06/rule_set.html" />
<modified>2005-08-07T15:16:20Z</modified>
<issued>2005-06-17T13:48:43Z</issued>
<id>tag:a.parsons.edu,2005:/~kaho/hitme/blog/10.146</id>
<created>2005-06-17T13:48:43Z</created>
<summary type="text/plain">Two players, one Red, the other Blue, start the game back to back with arms outstretched in the center of the 10ft diameter playing circle. Once &quot;Hit Me!&quot; is heard, the game has started. The object of the game is...</summary>
<author>
<name>kaho</name>

<email>kaho@parsons.edu</email>
</author>
<dc:subject>Rules</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://a.parsons.edu/~kaho/hitme/blog/">
<![CDATA[<p>Two players, one Red, the other Blue, start the game back to back with arms outstretched in the center of the 10ft diameter playing circle. Once "Hit Me!" is heard, the game has started. </p>

<p>The object of the game is to hit the opponent's button on top of the box. Once a hit is made, the hitter's camera takes a snapshot of the victim. The hitter receives a point for the hit, and up to 2 additional points can be added by the judge based on the quality of the snapshot. </p>

<p>The quality of the snapshot is based on the following criteria:<br />
1. If the opponent's face can be seen in the snapshot then the hitter is awarded 2 points. </p>

<p>2. If the opponent's face is not visible, however a body part of the opponent is, then the hitter is awarded 1 point. </p>

<p>3. If no sign of the opponent exists in the snapshot, then the hitter is not awarded any additional points. </p>

<p>Players will immediately be disqualified if the referee deems any play as dangerous play. Dangerous play can be defined by, but not limited to, one or more of the following actions: <br />
 No striking with fists<br />
 No hair pulling<br />
 No eye gouging<br />
 No choking<br />
 No kicking<br />
The opponent automatically wins the game if a player commits any of the offenses in a manner considered by the referee to be careless, reckless or using excessive force. The Referee has ultimate say on the matter of dangerous play, and the player will not be able to contest. </p>

<p>The clock will be stopped and a player will also be awarded a point if the opponent steps out of the circle. </p>

<p>Each game lasts for 30 seconds and the judge will hit a bell to signify when the 30 seconds are over. The clock is stopped every time a hit is made and then continued after the points are given. When the clock continues, the players must start again in the starting position. </p>

<p>The winner is the player with the most points at the end of the game. If the score is tied at the end of a game, then the game goes into sudden death. In sudden death, the winner's hit and snapshot score will be calculated into the final score of the game. <br />
</p>]]>

</content>
</entry>
<entry>
<title>Thesis Performance: Tournament</title>
<link rel="alternate" type="text/html" href="http://a.parsons.edu/~kaho/hitme/blog/archives/2005/06/thesis_performa.html" />
<modified>2005-08-07T15:15:38Z</modified>
<issued>2005-06-06T23:59:51Z</issued>
<id>tag:a.parsons.edu,2005:/~kaho/hitme/blog/10.156</id>
<created>2005-06-06T23:59:51Z</created>
<summary type="text/plain">I planned way for this event and was unable to reach all my goals. I almost broke the game the morning of the tournament and instead of buildling up the various stages of the tournament I was only able to...</summary>
<author>
<name>kaho</name>

<email>kaho@parsons.edu</email>
</author>
<dc:subject>Playtesting</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://a.parsons.edu/~kaho/hitme/blog/">
<![CDATA[<p>I planned way for this event and was unable to reach all my goals. I almost broke the game the morning of the tournament and instead of buildling up the various stages of the tournament I was only able to do the semifinals and finals on the night of the show. All in all it worked out fine and I was pleased about the feedback from the spectators and the various techniques the players came up with. Also, I really liked the way the judge's role worked with the rest of the game. <br />
 <strong>Prithvi vs. Chantal</strong><a href="http://a.parsons.edu/~kaho/hitme/images/hitmetourney1.mov" target="_blank"> video</a> <a href="http://a.parsons.edu/~kaho/hitme/images/hitmetourney2.mov" target="_blank">video</a><br />
<IMG SRC="http://a.parsons.edu/~kaho/hitme/images/tourney_scrnsht1.jpg" border=0 align=center><br />
<strong>Kate vs. Minah</strong><a href="http://a.parsons.edu/~kaho/hitme/images/hitmetourney3.mov" target="_blank"> video</a><br />
<IMG SRC="http://a.parsons.edu/~kaho/hitme/images/tourney_scrnsht2.jpg" border=0 align=center><br />
<strong>Prithvi vs. Kate</strong><a href="http://a.parsons.edu/~kaho/hitme/images/hitmetourney4.mov" target="_blank"> video</a><br />
<IMG SRC="http://a.parsons.edu/~kaho/hitme/images/tourney_scrnsht3.jpg" border=0 align=center> </p>]]>

</content>
</entry>
<entry>
<title>Playtesting2</title>
<link rel="alternate" type="text/html" href="http://a.parsons.edu/~kaho/hitme/blog/archives/2005/04/playtesting2.html" />
<modified>2005-04-26T19:05:46Z</modified>
<issued>2005-04-24T16:57:35Z</issued>
<id>tag:a.parsons.edu,2005:/~kaho/hitme/blog/10.138</id>
<created>2005-04-24T16:57:35Z</created>
<summary type="text/plain">Sunday April 24th, 3-4 pm 10th Floor lab Rm 1005 I bought too many Japanese snacks... The simultaneous video input thru firewire and USB turned out to work really well. I was really pleased with the relatively clear photos and...</summary>
<author>
<name>kaho</name>

<email>kaho@parsons.edu</email>
</author>
<dc:subject>Playtesting</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://a.parsons.edu/~kaho/hitme/blog/">
<![CDATA[<p><strong>Sunday April 24th, 3-4 pm<br />
10th Floor lab Rm 1005</strong></p>

<p>I bought too many Japanese snacks...</p>

<p>The simultaneous video input thru firewire and USB turned out to work really well. I was really pleased with the relatively clear photos and very little lag. I suddenly feel this game will actually work by the end of the semester, with this break through. Because after this, the problems are more things I can control. Playtesting went well today, I thought.</p>

<p>People came and went. People were usually watching and they enjoyed it, it seemed. There were about 5 games played with different people -- people of different heights and there was one pair that was boy vs girl. </p>

<p>Here are the photo rules I used:</p>

<p>1 pt for a hit (director automatically awards)<br />
0-2 pt for a photo (judge awards)<br />
...2 pts when opponent's face can be seen<br />
...1 pt when opponent's body part can be seen<br />
...0 pts when there is nothing<br />
	<br />
-- Ideally there would be a seperate judge and ref, but due to limits in time, I just played both. <br />
-- I used a 10ft diameter circle which was perfect. Not too small, not too big. I am not sure exactly if there needs to be a rule or not here but this is something to still consider. <br />
-- The game was only 30 secs long, but it seemed long enough that there were enough hits, it didn't get boring, and people didn't get too tired. I installed a button that manually freezes the timer and score and plays a boxing bell to announce the end of the 30 secs. <br />
-- I curved the straps more so that the box lies further towards the front. This makes it easier for people to get hits and for the camera to take good shots. This was pretty successful I thought. <br />
-- The starting position was good, especially when the players have their arms outstretched, because they can't get into a hit position before the game starts. <br />
-- I am starting to get a hang of the phrases used by the ref, like "get into your ready positions" or "there is 15 seconds left on the clock," etc... </p>

<p>====</p>

<p>Comments I got: <br />
-- People ALWAYS ask me why the top of the head. But when I explain the reasons, then they usually think it's fine. <br />
-- People thought it was suprisingly physically tiring although they thought the 30 sec interval was pretty good. <br />
-- There seemed like a little confusion about the photo and hit points. Charles Truett, good friend and avid gamer, gave me some great advice. What if there were no automatic awarding of points by the comp and instead the comp would only show who made the hit. Then the judge would award the points. This makes sense since, there needs to be more clarity with who hits. A lot of people would ask who made the hit when a hit was made. Also, the all the points responsibility goes to the judge. It makes it clearer that way what is happening. In this case the point system would go something like it does above, but he judge would be the only one awarding the total points. So, a sort of control board -- something easy to use -- would have to be created with the following buttons: START, RESET, 1pt, 2pt, 3pt, END.</p>]]>

</content>
</entry>
<entry>
<title>Simultaneous Dual Video Input on 12&quot; Powerbook</title>
<link rel="alternate" type="text/html" href="http://a.parsons.edu/~kaho/hitme/blog/archives/2005/04/simultaneous_du.html" />
<modified>2005-04-26T14:02:27Z</modified>
<issued>2005-04-22T13:57:30Z</issued>
<id>tag:a.parsons.edu,2005:/~kaho/hitme/blog/10.142</id>
<created>2005-04-22T13:57:30Z</created>
<summary type="text/plain">Oh yeah. With Mister Theo Watson&apos;s ingenious suggestion, I was able to port 2 video inputs coming into my Powerbook simultaneously. The lab mysteriously acquired the Irez USB ADVC in the last few days. Funny... it had been missing all...</summary>
<author>
<name>kaho</name>

<email>kaho@parsons.edu</email>
</author>
<dc:subject>Hardware Issues</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://a.parsons.edu/~kaho/hitme/blog/">
<![CDATA[<p>Oh yeah. With Mister Theo Watson's ingenious suggestion, I was able to port 2 video inputs coming into my Powerbook simultaneously. The lab mysteriously acquired the Irez USB ADVC in the last few days. Funny... it had been missing all this past year, and the other adapters in the lab were not working. I had first tried it out with just a USB webcam and the Canopus ADVC-55 that I bought. That worked well. With adjustments on the camera settings in Director, I was able to even out the compression rates so there wasn't that much of a difference between the two. It was so liberating to climb out from underneath the dark cloud of hardware issues... </p>]]>

</content>
</entry>
<entry>
<title>Foul Play: Soccer Terms</title>
<link rel="alternate" type="text/html" href="http://a.parsons.edu/~kaho/hitme/blog/archives/2005/04/foul_play_socce.html" />
<modified>2005-04-24T17:04:16Z</modified>
<issued>2005-04-12T16:58:58Z</issued>
<id>tag:a.parsons.edu,2005:/~kaho/hitme/blog/10.139</id>
<created>2005-04-12T16:58:58Z</created>
<summary type="text/plain">When is foul/dangerous play called in soccer. This is important when thinking about what is dangerous play in Hit Me! These sort of rules can define what dangerous play is. The interesting thing about soccer is that it&apos;s up to...</summary>
<author>
<name>kaho</name>

<email>kaho@parsons.edu</email>
</author>
<dc:subject>Rules</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://a.parsons.edu/~kaho/hitme/blog/">
<![CDATA[<p>When is foul/dangerous play called in soccer. <br />
This is important when thinking about what is dangerous play in Hit Me! These sort of rules can define what dangerous play is. The interesting thing about soccer is that it's up to the ref who decides what is reckless and what is not. The other thing to be noted is that in soccer foul play happens all the time. Players fake injury to get a PK. This thing cannot happen often in Hit Me! then people would get hurt. </p>

<p><strong>A direct free kick is awarded to the opposing team if a player commits  any of the following six offences in a manner considered by the referee  to be careless, reckless or using excessive force: <br />
kicks or attempts to kick an opponent; <br />
trips or attempts to trip an opponent; <br />
jumps at an opponent; <br />
charges an opponent; <br />
strikes or attempts to strike an opponent; <br />
pushes an opponent.     </p>

<p>A direct free kick is also awarded to the opposing team if a player  commits any of the following four offences: <br />
tackles an opponent to gain possession of the ball, making contact  with the opponent before touching the ball; <br />
holds an opponent; <br />
spits at an opponent; <br />
handles the ball deliberately (except for the goalkeeper within his  own penalty area). </strong><br />
</p>]]>

</content>
</entry>
<entry>
<title>Meeting with Nick</title>
<link rel="alternate" type="text/html" href="http://a.parsons.edu/~kaho/hitme/blog/archives/2005/04/meeting_with_ni.html" />
<modified>2005-08-17T11:14:35Z</modified>
<issued>2005-04-07T02:55:34Z</issued>
<id>tag:a.parsons.edu,2005:/~kaho/hitme/blog/10.141</id>
<created>2005-04-07T02:55:34Z</created>
<summary type="text/plain">Met with Nick today. Here are the notes from the meeting: 1. Importance of adding &quot;rituals&quot; into the game. Rituals can be used to emphasize certain things in the game, as well as make it a more interesting experience. For...</summary>
<author>
<name>kaho</name>

<email>kaho@parsons.edu</email>
</author>
<dc:subject>Meeting Notes</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://a.parsons.edu/~kaho/hitme/blog/">
<![CDATA[<p>Met with Nick today. Here are the notes from the meeting:<br />
1. Importance of adding "rituals" into the game. Rituals can be used to emphasize certain things in the game, as well as make it a more interesting experience. For example when boxers touch gloves signaling the start of a game adhering to good sportsmanship etc. <br />
2. Photo Issue: Juges vs. Referee. Originally I thought that just simplifying the point system for the snapshots and by having the referee give the final judgement on the snapshot points would be best. However, giving the resposibility to the referee to judge the snapshots and give points would unnecessarily pull the ref out of the action of the game. Having a seperate judge could work better than giving all the responsibilities to the Red. And here the judge can be part of some ritual. <br />
3. Judge/Scorekeeper. Giving the judge the resposibility of adding scores on top of determining the snapshot score is efficient. </p>]]>

</content>
</entry>
<entry>
<title>Snapshots</title>
<link rel="alternate" type="text/html" href="http://a.parsons.edu/~kaho/hitme/blog/archives/2005/03/snapshots.html" />
<modified>2005-03-25T15:12:53Z</modified>
<issued>2005-03-25T15:12:07Z</issued>
<id>tag:a.parsons.edu,2005:/~kaho/hitme/blog/10.132</id>
<created>2005-03-25T15:12:07Z</created>
<summary type="text/plain">Giving the Snapshot value in the point system would: -- Strengthen the relationship between the action and the projected image for the spectator -- Encourage the player to come up with more strategy beyond flailing arms -- Give more justification...</summary>
<author>
<name>kaho</name>

<email>kaho@parsons.edu</email>
</author>
<dc:subject>Rules</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://a.parsons.edu/~kaho/hitme/blog/">
<![CDATA[<p>Giving the Snapshot value in the point system would:<br />
-- Strengthen the relationship between the action and the projected image for the spectator<br />
-- Encourage the player to come up with more strategy beyond flailing arms<br />
-- Give more justification for having the camera that takes photos of the player being hit</p>

<p><STRONG>Panel of Judges:</STRONG><br />
In boxing there is a panel of 2 (?) judges constantly taking points for moves besides the knockouts so that if there is a tie, the points are tallied. In Hit Me! there could also be judges who evaluate the photos. So in addition to the point attained from getting a hit, there are more points for good photos.</p>

<p>The problem with this is that it would be sort of a pain to make sure there are non-bias judges at all games. There is already a ref who has enough responsibilities -- wouldn't it be sort of overkill to add more ref-like people to the mix when it is supposed to be a simple spectator sport?<br />
 <br />
<STRONG>Referee:</STRONG><br />
The ref could be the judge for the photos. The problem here is that the ref has enough responsibilities already. The ref starts and stops the game, and if the whole boundary thing becomes a rule then, that's a lot of stuff to keep track of, a lot of responsibilities. </p>

<p><STRONG>Audience Participation:</STRONG><br />
This I think would be the ideal situation -- if the audience could vote for the better photo. However, this would perhaps be too time consuming to have people wait in line or too technically difficult making numerous buttons. I thought about putting it online if it were some sort of tie-breaker, but then people would have to come back to see the results or they would end up seeing results at home -- which is no fun. Well, this is something to consider in the future, but not this time around. </p>

<p><STRONG>Set Criteria:</STRONG><br />
The rules could be the judges! If there is a simple enough, straightforward enough point system for the photos, then the rules themselves could essentially allocate the points. In other words, say each hit is worth 1 point. The snapshot quality is then worth a possible maximum of 2 more points. Here's the breakdown:</p>

<p>you get 0 points if there is no sign of the victim<br />
you get 1 point if there is some sort of body part of the victim<br />
you get 2 points if you can see the face of the victim</p>

<p>All the fuzzy stuff in between can be taken care of by the ref. How about that? </p>]]>

</content>
</entry>
<entry>
<title>Analog Digital Video Converter Issues</title>
<link rel="alternate" type="text/html" href="http://a.parsons.edu/~kaho/hitme/blog/archives/2005/03/analog_digital.html" />
<modified>2005-03-25T03:18:57Z</modified>
<issued>2005-03-25T03:10:38Z</issued>
<id>tag:a.parsons.edu,2005:/~kaho/hitme/blog/10.131</id>
<created>2005-03-25T03:10:38Z</created>
<summary type="text/plain">Okay. This is frustrating. First of all none of the ADVC USB adapters borrowed from the lab worked, both for my Powerbook and for the Dell towers in the lab. I have been tinkering with those things now for weeks!...</summary>
<author>
<name>kaho</name>

<email>kaho@parsons.edu</email>
</author>
<dc:subject>Hardware Issues</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://a.parsons.edu/~kaho/hitme/blog/">
<![CDATA[<p>Okay. This is frustrating. First of all none of the ADVC USB adapters borrowed from the lab worked, both for my Powerbook and for the Dell towers in the lab. I have been tinkering with those things now for weeks! Trying to find the correct drivers and the correct settings... wondering if it's the director Xtra at fault or not...  Finally, today I figured out that the school has WinTV cards in some of the Dell towers. So, I worked with that for a few hours, and finally got the stupid thing to work upon realization that the drivers hadn't been installed. I have been wasting my time, it feels -- just because the old adapter that I used a year ago does not exist anymore in the lab, and because there wasn't anything I could use in the lab. Plus that it takes ages for things to be ordered in the lab. </p>

<p>I don't really want to depend on the PC tower to get my project working with the lab closing so early all the time. So it's frustrating. I am thinking about purchasing a Canopus ADVC-55, but they are not so cheap. Hopefully Ebay will have them for less. I guess no one uses analog video anymore?</p>]]>

</content>
</entry>
<entry>
<title>Headgear</title>
<link rel="alternate" type="text/html" href="http://a.parsons.edu/~kaho/hitme/blog/archives/2005/03/headgear.html" />
<modified>2005-03-16T02:26:36Z</modified>
<issued>2005-03-16T02:21:25Z</issued>
<id>tag:a.parsons.edu,2005:/~kaho/hitme/blog/10.130</id>
<created>2005-03-16T02:21:25Z</created>
<summary type="text/plain">So after the first playtesting session, I a considering different ways of improving upon the hat. Prithvi pointed out that he could not properly close the bottom of the hat without choking himself. That&apos;s why he wearing it so loosely...</summary>
<author>
<name>kaho</name>

<email>kaho@parsons.edu</email>
</author>
<dc:subject>Hardware Issues</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://a.parsons.edu/~kaho/hitme/blog/">
<![CDATA[<p>So after the first playtesting session, I a considering different ways of improving upon the hat. Prithvi pointed out that he could not properly close the bottom of the hat without choking himself. That's why he wearing it so loosely in the video. I need to redraft the pattern for the hat and bring the strap forward. </p>

<p>Also, Jenks suggested I tilt the top of the box so that the button is slanted forward. But because there is no slanted enclosures that leave room for the camera, I don't think I should try to make one. It could shatter easily and hurt people. I should try to stick to the commercially available boxes for now I think. In the meantime, I thought I could play with the placement of the box -- perhaps move it slightly forward so that the camera is aimed slightly lower as the hitter would probably be jumping up when making the hit. This should solve the button problem for now too. </p>]]>

</content>
</entry>
<entry>
<title>Firewire Digital Video Converters</title>
<link rel="alternate" type="text/html" href="http://a.parsons.edu/~kaho/hitme/blog/archives/2005/03/firewire_digita.html" />
<modified>2005-03-16T02:21:12Z</modified>
<issued>2005-03-16T02:19:19Z</issued>
<id>tag:a.parsons.edu,2005:/~kaho/hitme/blog/10.129</id>
<created>2005-03-16T02:19:19Z</created>
<summary type="text/plain">After much research, I found some digital video converters that may work for this project. They are a little pricey but if I can get one of these, I would be in good shape for a while when working with...</summary>
<author>
<name>kaho</name>

<email>kaho@parsons.edu</email>
</author>
<dc:subject>Hardware Issues</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://a.parsons.edu/~kaho/hitme/blog/">
<![CDATA[<p>After much research, I found some digital video converters that may work for this project. They are a little pricey but if I can get one of these, I would be in good shape for a while when working with analog video and my powerbook. I am thinking about getting the Canopus ADVC 55 for about 170 bucks with a student discount, I think. <br />
http://www.macworld.com/2004/07/reviews/firewiredigitalvideoconverters/</p>]]>

</content>
</entry>
<entry>
<title>struggling with ADVC on my powerbook</title>
<link rel="alternate" type="text/html" href="http://a.parsons.edu/~kaho/hitme/blog/archives/2005/03/struggling_with.html" />
<modified>2005-03-11T21:37:04Z</modified>
<issued>2005-03-11T21:28:08Z</issued>
<id>tag:a.parsons.edu,2005:/~kaho/hitme/blog/10.128</id>
<created>2005-03-11T21:28:08Z</created>
<summary type="text/plain">Yesterday, I spent a whole worthless day trying to figure out the best way to bring in the video into my laptop. Unfortunately, the ADVC composite to USB adapter does not work well and the images disappear at times showing...</summary>
<author>
<name>kaho</name>

<email>kaho@parsons.edu</email>
</author>
<dc:subject>Hardware Issues</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://a.parsons.edu/~kaho/hitme/blog/">
<![CDATA[<p>Yesterday, I spent a whole worthless day trying to figure out the best way to bring in the video into my laptop. Unfortunately, the ADVC composite to USB adapter does not work well and the images disappear at times showing only a light green screen. I remember having similar problems 1 year ago when I first worked on the game and I remember now that is the reason why I had to use a PC. I tried looking at other solutions -- like some other more powerful converters, but a lot of them are outdated and expensive (2 things that suck when it comes to technology). So one of my original intentions to make it so that the game could run on my laptop does not seem so possible anymore. I probably should consider just making it for the PC. It's frustrating that I have to rely on another machine though and makes the portability of the game less... </p>]]>

</content>
</entry>
<entry>
<title>Second Meeting with Nick</title>
<link rel="alternate" type="text/html" href="http://a.parsons.edu/~kaho/hitme/blog/archives/2005/03/second_meeting.html" />
<modified>2005-03-03T21:05:03Z</modified>
<issued>2005-03-03T20:55:51Z</issued>
<id>tag:a.parsons.edu,2005:/~kaho/hitme/blog/10.127</id>
<created>2005-03-03T20:55:51Z</created>
<summary type="text/plain">Met with Nick last Tuesday. I showed him the video from the playtesting and he gave me the following advice: - color coding boundaries to make more obvious to players - diameter probably needs to be larger - think about...</summary>
<author>
<name>kaho</name>

<email>kaho@parsons.edu</email>
</author>
<dc:subject>Meeting Notes</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://a.parsons.edu/~kaho/hitme/blog/">
<![CDATA[<p>Met with Nick last Tuesday. I showed him the video from the playtesting and he gave me the following advice:<br />
- color coding boundaries to make more obvious to players<br />
- diameter probably needs to be larger<br />
- think about Hit = n points and also Photo = n points<br />
- when strategy is limited it is usually because the goals are limited<br />
- make goals different (placement of buttons, boundaries etc...)<br />
- barefoot, slippers, mats<br />
- possibility of players getting hurt<br />
- Prithvi and Jenks becoming speciliazed players who try to break the game<br />
- men and women playing (sexual harassment, size/strength)<br />
- idea of ritual (later)<br />
- hardware issues MUST be figured out early on</p>

<p><strong>For next meeting:</strong><br />
- rules that stop people from getting hurt<br />
- redesign hat with slant<br />
- make camera work so that point stuff can be figured out<br />
- Point question (encouraging more strategy, using photo...)<br />
- when above stuff is figured out, then playtesting!</p>]]>

</content>
</entry>

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