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August 17, 2005

Some key points (on-going list)

I have been thinking about the context of Hit Me! and the various concepts it addresses. Certainly I am missing stuff, but this is a start.
1. Metagame/social context
2. Emergent behavior
3. Alternative gaming controls
4. Performace/ritual
5. Spectator sport through tournament structure
6. Technology as a tool to promote social/physical interaction
7. Technology as a tool to pormote physical activity
8. Utlizes both virtual and physical worlds (digital and real worlds)
9. Wireless technology/RF
10. Wearable technology
11. Low-budget game
12. Hacked commercial electronics
13. Urban game

Posted by kaho at August 17, 2005 07:14 AM

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