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August 17, 2005
Some key points (on-going list)
I have been thinking about the context of Hit Me! and the various concepts it addresses. Certainly I am missing stuff, but this is a start.
1. Metagame/social context
2. Emergent behavior
3. Alternative gaming controls
4. Performace/ritual
5. Spectator sport through tournament structure
6. Technology as a tool to promote social/physical interaction
7. Technology as a tool to pormote physical activity
8. Utlizes both virtual and physical worlds (digital and real worlds)
9. Wireless technology/RF
10. Wearable technology
11. Low-budget game
12. Hacked commercial electronics
13. Urban game
Posted by kaho at 07:14 AM | Comments (0)
August 14, 2005
C++ Interface
I have been slowly trying out possible ways to incorporate an interface written in C++. The game would be more stable, reliable and controllable in C++ than Director. No camera switching problems, less lag time and no more figuring out the limitations of communication between Flash swfs and Director. I could set up a admin interface which could change the type of game being played on the spot. Playtesting could be more flexible with various modifications made on the fly. This is going to be a challenging step up for me, but I think the current set up has reached it limit.
Posted by kaho at 10:41 AM | Comments (0)