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August 14, 2005

C++ Interface

I have been slowly trying out possible ways to incorporate an interface written in C++. The game would be more stable, reliable and controllable in C++ than Director. No camera switching problems, less lag time and no more figuring out the limitations of communication between Flash swfs and Director. I could set up a admin interface which could change the type of game being played on the spot. Playtesting could be more flexible with various modifications made on the fly. This is going to be a challenging step up for me, but I think the current set up has reached it limit.

Posted by kaho at August 14, 2005 10:41 AM

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