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March 01, 2005

playtest1 video notes

NOTES FROM PLAYTEST1:
Video time 43:48 minutes
Sunday Feb 26, 2005 4pm

- starting back to back, or back to back with distance
- very, very physical, need to catch breath
- kept stepping out of boundary often
- not enough time to see boundary or be aware of it
- boundary good emough as "method of maintaining space"
- wrestling example for boundary peanlty
- the button is too far back?
- jumping is a method of attack
- penalty for boundary: restarting with one person on knee, the other standing
- target is visual
- need mats for more different moves, beyond blocking and slapping
- small amounts of time for each round -- 20 secs? aggressive for short periods of time. too exhausting.
- more time, then more creativity and strategies for moves?
- more exhausting than one would think, very tiring.
- what if no one scores and just runs around for 30 seconds?
- which is more exciting for spectators?
- strap on hat needs to be moved forward so it doesn't dig into neck
- the players feel as if the match time is a LOT longer than it really is
- back movement, can throw out your back
- putting button on a slant forward might make it easier to hit, less difference between people with different heights
- multiple buttons?
- cameras not being able to take photos due to movement, angle when hitting
- hitters purposefully taking good pictures, emergent behavior
- circle keeps you moving all the time
- not taking more than one step out of circle
- not being able to score when out of boundaries
- time limit 30 secs is good, enough time to score
- don't want it longer than that, player would be timid
- after you score it's important to rest
- boxing structure, but with 30 sec rounds -- maybe 6 rounds?
- what happens if no one scores within those 6 rounds? tie-breaker probelm
- tie breaker, like PK in soccer
- possble limitations during tie-breaker: arms tied together, can only pivot on one foot, start with locked arms
- other tie-breaker ideas: sit down back to back, arms tied
- time limit in rounds, forced to get points esp when behind
- tie breaker idea: capture the best photo by hitting your own button
- like the idea of using the camera in a different way for tie breaker
- tactic: make other person lunge and then hit them as they are lunging
- floor is too hard to use other methods, besides wax on wax off
- if you want more tactics and phsycial activity use mats and socks
- try different types of people for play testing: tall vs short, tall vs. tall
- people look really goofy, opponent looks funny

Posted by kaho at March 1, 2005 12:43 PM

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