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Major Studio - Animation

__ pitch __ story __ script __ references __ color schemes __ character __ environment __ animation tests __ storyboards __ sound design


Animation Pitch

"Fatal Attroachion"
under-one-minute narrative animation

Elevator Pitch
Harry the Cockroach struggles to get into a leftover cup of tea, only to find an unpleasant surprise inside.

Style and Inspiration
This film is intended to be a non-realistic 3D animation, focussing on character design and spending less effort on realism in background and set detail. The general style will follow the PIXAR logo scene (desklamp hopping around PIXAR logo) and similar nonrealistic 3D. Other examples include: "Subres"s
Roadkill series. Character design will be inspired by cartoony 3D insect characters as in "Bug's Life" or "Antz". Story and gag design is inspired by Chuck Jones and MGM cartoons, especially Roadrunner and Tom&Jerry style action.

Audience
The audience includes children of age 10 and up and grown-ups who can appreciate black humor and tolerate films in which small animals get seriously hurt. This is a TV clip more than a festival short.

Character
Harry is an elongated wingless insect (a sort of cockroach, but not as disgusting) with a weakness for lukewarm sweetened beverages. He is agile and courageous, but unfortunately more persistent than he is smart. Once he has his mind set to a task, he is not likely to retreat. Harry is flexible and strong, but somewhat goofy in the way he moves.

Environment
The story takes place on a coffee table in a messy studio apartment inhabitated by a single man and several hundreds of cockroaches.

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References

Past work

Below are a few references from my past work leading up to this animation

pencil animation: koalabear
3d modeling: subway train (front) (side)
3d modeling: poolroom
graphic design: party invitation
photography: life
photography: portrait
photography: chess players
cartoon: smoking bird
storyboard: denton's death
storyboard: denton's death

my full portfolio (dec 2001)

Character References

My main character reference is Chuck Jones' "Wile E Coyote". Harry, my main character, is also trying to outsmart his fate, only to repeatedly find himself failing miserably. The motion and poses of Wile E Coyote are also an inspiration to my main character.

Other Warner Brothers and MGM cartoon characters will also be used as inspiration for motion, poses and attitude. Especially Daffy Duck and Marvin the Martian offer themselves as inherent losers on power trips. Marvin is also interesting since Harry Cockroach might be mouthless, and Marvin could be a good facial animation reference for emotional expression without a mouth. On the bottom, Tex Avery's drawings serve as a prime example for over-acted gag cartoon.

Modeling and animating the cockroach will be based on several insect characters. I would like to approach the color scheme used in "Antz", as well as the general character design in that movie. Other references include Disney's Jiminy Cricket and Subres' "Roadkill" Ant.

Style References

My intention is to composite this 3D animation with correlating pop art backgrounds, lending the film a unique graphical style. My prime reference for this pop art is Roy Lichtenstein, but other artists are also reviewed, mainly for color influences.

Other pop art references are taken from everyday consumer items, especially laundry detergents designs.

The idea to composite non-realistic backgrounds in realistic animation is based on a widely accepted manga cartoon and animation convention, usually used for motion blur or depicting strong emotional turmoil in the character's mind. A similar technique is also used for religious pictograms, a style I might use for the "Revelation of the Teacup" shot.

Environment References

Below are some reference images for my environment, a messy bachelor's coffee table. Also below are references for the styrofoam cup, the tea label and the chinese dish used in one of the scenes.

Film References

Below are 4 internet animations from the series "Roadkill" by Subres, a small Israeli animation house, demonstrating how much can be done with a low budget, a short run length and great character animation.

roadkill (ant)
roadkill (bird)
roadkill (fox)
roadkill (deer)

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Animation Tests

Following are several tests and exercises for my character animation.

  • bouncing thing - timing, stretch and squash, also experiments with color scheme.
  • facial emotions - passing through facial expressions, timing
  • action - a rope climbing sequence using a block character.
  • facial - harry changing his gaze from the teacup to the toothpick rack.

 

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Sound Design

The sound design in "Fatal Attroachion" will be heavily based on its musical soundtrack. Stemming from the fact that it relies on visual gags and has no dialog whatsoever, the role of music in the production will be paramount. Music will drive the action and underscore it as well as creating tension in combination with camera angles and staging.

Sound effects will be cartoony, but not exaggeratedly so. I do not want to create too much of a slapstick sound to the film. They will sound more like action film Foley effects than "musical" cartoon sound effects as were popular in the 40ies and 50ies (harps for slides, cymbals for crashes etc).

My music will hopefully not be conventional for this style of cartoon. I will try to aim for a soundtrack that will contrast the action as well as support it. Several far-out ideas come to mind, like using 60ies Hindi pop, or Goa Trance, but I believe I will find a middle way either in Jazz or - most probably - in Funk or 90ies DJ style funk. At this stage other ideas, such as classical music, are also experimented with. I will work with composed music, written and produced by Udi Pladott. His musical style fits my favorite concept of electronic funk music and since I am hoping to send my animation to festivals I do not want to rely on unlicensed music and my budget does not allow for licensing. I also believe that 90ies DJ-syle funk ("big beat", "breakbeat", "trip hop") fits in with what I plan for the visual style of the production, i.e. pop art, action filled editing and ecstatic camera work.

I will use licensed or license free sound effects, from the school's library (licensed from 20th century fox and Lucasfilm) and from free online sound effects libraries. If called for I will also record simple sound effects.


Here are three sketches for testing out how different sounds feel for the production. I also wanted to experiment with timiing various sound clips to action.

  • Classic - a more traditional soundtrack, based on orchestrated classical music
  • Funky - my favorite at the moment, i think it's the most balanced of the three, using the fewest different musical clips. It's also the sort of music I like best
  • Creepy - the wildest option, some pretty neat musical clips, but i think i overdid it on the cutting, too many different clips compressed in too little time. too messy.
  • march 5th version - the latest version of the soundtrack (March 5th) - changed almost all the foley effects and cut down significantly on the number of clips used, and therefore clips cut short.



1A - Elevator Pitch for a TV Show

For Dawson's Creek  Smalltown American teenagers deal with life and love while talking like 30-something advertisement creative directors.

1B, 2B, 2D - Experimental Animation

Cruisin' is an experimental cutout animation. This is my first attempt at doing cutout animation. Inspired by the simple, yet comically effective style of "South Park" and the "Monty Python" animation sequences, I wanted to explore this medium, particularly for its value in generating laughs without relying on visual spectacular. Without complex walk sequences, strech and squash or elaborate facial expressions, cutout animation needs to be interesting especially in staging, script and sound. I also wanted to experiment with different "camera angles" on paper cutout, like close ups and long shots. I wanted the close ups to show clearly that this is actual paper.

My aim is to have a very crude visual style, emphasising the campiness of the project and the fact that this is real paper cutout and not computer simulated. This is achieved by combining photogaphic image with paper cutout (emphasising the physical medium), and by not using replacement techniques, only mirroring of the paper pieces. Also, the very stereotypical nature of the characters, should have a comic effect. I have experimented with mouths and comics style captions, but found that they deduct from the general juvenile feel of the animation.

Except for the background which is a photograph, blurred at times, all the rest are colored paper cutouts, scanned into GIFs with transparency and animated in Flash. I have scanned the cutouts in high resolution to allow the close up shots. The foley effects are partially effect WAVs and partially mouth-generated (such as the engine and the whistle). I have laid these over a music soundtrack that has been filtered to sound as if it comes from an old radio.

watch the animation
download

3A - Designing Alternate Soundtracks

One of the most intriguing exercises to perform in film practice is switching soundtracks to visual shots and scenes. It is amazing how different the same shot can look when it is accompanied by one specific soundtrack as opposed to another.

Below are two alternate soundtracks to my eperimental animation, "Cruisin'", each changing the athmosphere without changing a single frame on the visual side of the film.

dubbed x-files scene
download

italian movie
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