The following is a work in progress. This is the development of the first Blight the Clown video game.
The idea first began as a sketch.
I wasn't happy with the first idea, so I made another sketch.
After this drawing, I decided to write out a small bit of pseudo code to help me conceptualize how to go about coding the game.
Once I had the basic idea, I began a series is PROCESSING sketches to figure out how to code this thing.
So far I was able to get a moving rectangle at the bottom of the screen and a ball that bounced back and forth at the top of the screen, my next goal was to try and get it to shoot a bullet. With much trial and error, I managed to get a bullet that shot at the gun rather than shooting away.
I got stuck at this point, my 2 weeks of coding experience had run dry. So I needed to seek the help of my coding teacher, Kunal Patel. With his help, I was able to fix the bullet. I also wanted to replace the boring shapes with something a bit more interesting.
I was not extremly thrilled with this version, it needed much more, so I decided to draw up some better graphics.
Once I got the new graphics in, I hit another brick wall in my coding skills, so I sought out help from my teacher again. Together, we fixed the glitchey bullet, added a collision element(the egg splat) and got the score counter to detect when the clown was hit with an egg. Later, I added a background song composed by ChVad SB, using the Minim library.
In the future I plan on developing this much more. I will be adding a start screen, more sound effects, difficulty levels, more elements to toss at the clown and much much more. So stay tuned for the final release.